City: Ftíhti̊āfù Gíhm

Ftíhti̊āfù Gíhm

Ftíhti̊āfù Gíhm
Example Tauran architecture.
StateTetburland
ProvenceSterfíhkāríhsha Region
RegionQelurezozi Heathland
Founded1394
Community LeaderLord Uhleish
Area43 km2 (17 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3360 m (11023 ft)
Average Yearly Precipitation280 cm/y (110 in/y)
Population10226
Population Density237 people per km2 (601 people per mi2)
Town AuraSummoning
Naming
Native nameFtíhti̊āfù Gíhm
PronunciationFtíhti̊ /ˈəˑfʊ/
Direct Translation[youth] [shell]
Translation[Not Yet Translated]

Ftíhti̊āfù Gíhm (Ftíhti̊ /ˈəˑfʊ/ [youth] [shell]) is a subtropical City located in the Sterfíhkāríhsha Region of the Tetburland.

The name Ftíhti̊āfù Gíhm is derived from the Sylvin language, as Ftíhti̊āfù Gíhm was founded by Velneash, who was culturaly Tauran.

Climate

Ftíhti̊āfù Gíhm has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Ftíhti̊āfù Gíhm receives an average of 280 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. Ftíhti̊āfù Gíhm covers an area of nearly 43 km2 (17 mi2), and an average elevation of 3360 m (11023 ft) above sea level.

Overview

Ftíhti̊āfù Gíhm was founded durring the late 15th century in spring of the year 1394, by Velneash. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Velneash.

Ftíhti̊āfù Gíhm was built using the conventions of Tauran durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ftíhti̊āfù Gíhm is no diffrent. The city's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Ftíhti̊āfù Gíhm is buildings have been located at convienant points along the cliff Ftíhti̊āfù Gíhm was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Ftíhti̊āfù Gíhm's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Astonishigly, the unusual yet seemingly effective fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Ftíhti̊āfù Gíhm gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Ftíhti̊āfù Gíhm can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Ftíhti̊āfù Gíhm places a lot of value on education and being a learned individual.

Civic Infrastructure

Ftíhti̊āfù Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ftíhti̊āfù Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ftíhti̊āfù Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ftíhti̊āfù Gíhm's parks.

Ftíhti̊āfù Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ftíhti̊āfù Gíhm.

Ftíhti̊āfù Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ftíhti̊āfù Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ftíhti̊āfù Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ftíhti̊āfù Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ftíhti̊āfù Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ftíhti̊āfù Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ftíhti̊āfù Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ftíhti̊āfù Gíhm's public wards, blessings, and other arcane systems.

Ftíhti̊āfù Gíhm has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Ftíhti̊āfù Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Ftíhti̊āfù Gíhm's grid is powered by a boiler and turbine based power plant.

Ftíhti̊āfù Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ftíhti̊āfù Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ftíhti̊āfù Gíhm's natural decorations nor waterways.

Ftíhti̊āfù Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ftíhti̊āfù Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ftíhti̊āfù Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Ftíhti̊āfù Gíhm, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Ftíhti̊āfù Gíhm's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Ftíhti̊āfù Gíhm the water is caffeinated.

The Thoqqua near Ftíhti̊āfù Gíhm are known to be more aggressive than normal.

Ftíhti̊āfù Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Necromancy energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 21
  • Farmers: 30
  • Farm Laborer: 63
  • Hunters: 36
  • Milk Maids: 24
  • Ranchers: 12
  • Ranch Hands: 28
  • Shepherds: 27
    • Farmland: 41619 m2
    • Cattle and Similar Creatures: 2556
    • Poultry: 30678
    • Swine: 2045
    • Sheep: 102
    • Goats: 20
    • Horses, Mounts, and Beasts of Burden: 1022

Craftsmen

  • Arms and Toolmakers: 20
  • Blacksmiths: 24
  • Bookbinders: 12
  • Buckle-makers: 12
  • Cabinetmakers: 23
  • Candlemakers: 32
  • Carpenters: 30
  • Clothmakers: 28
  • Coach and Harness Makers: 11
  • Coopers: 24
  • Copper, Brass, Tin, Zinc, and Lead Workers: 14
  • Copyists: 10
  • Cutlers: 8
  • Fabricworkers: 25
  • Farrier: 55
  • Furriers: 6
  • Glassworkers: 39
  • Gunsmiths: 22
  • Harness-Makers: 10
  • Hatters: 20
  • Hosiery Workers: 7
  • Jewelers: 11
  • Leatherwrights: 29
  • Locksmiths: 10
  • Matchstick makers: 16
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 13
  • Paper Workers: 15
  • Plasterers: 14
  • Pursemakers: 17
  • Roofers: 11
  • Ropemakers: 10
  • Rugmakers: 10
  • Saddlers: 20
  • Scabbardmakers: 21
  • Scalemakers: 11
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 31
  • Tailors: 65
  • Tanners: 12
  • Upholsterers: 14
  • Watchmakers: 14
  • Weavers: 29
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 7
  • Beer-Sellers: 13
  • Booksellers: 15
  • Butchers: 24
  • Chandlers: 26
  • Chicken Butchers: 28
  • Entrepreneurs: 10
  • Fine Clothiers: 28
  • Fishmongers: 29
  • Florists: 6
  • Potion Sellers: 17
  • Resellers: 40
  • Spice Merchants: 14
  • Wine-sellers: 19
  • Wheelwright: 15
  • Woodsellers: 10

Service workers

  • Bakers: 56
  • Barbers: 43
  • Coachmen: 15
  • Cooks: 42
  • Doctors: 21
  • Gamekeepers: 15
  • Grooms: 9
  • Hairdressers: 34
  • Healers: 32
  • Housekeepers: 30
  • Housemaids: 63
  • House Stewards: 35
  • Inns: 9
  • Laundry maids: 17
  • Maidservants: 37
  • Nursery Maids: 20
  • Pastrycooks: 36
  • Restaurateur: 44
  • Tavern Keepers: 36

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 9
  • Chemical Workers: 5
  • Coal Heavers: 19
  • In-Town Couriers: 23
  • Long Haul Couriers: 22
  • Dockyard Workers: 20
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 30
  • Millers: 24
  • Miners: 22
  • Oilmen and Polishers: 16
  • Postmen: 22
  • Pure Finder: 12
  • Skinners: 29
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 36
  • Watercarriers: 21
  • Watermen, Bargemen, etc.: 30

Skilled Laborers

  • Accountants: 13
  • Alchemist: 15
  • Clerk: 20
  • Dentists: 10
  • Educators: 28
  • Engineers: 14
  • Gardeners: 10
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 10
  • Bankers: 14
  • Civil Clerks: 23
  • Civic Iudex: 12
  • Consultants: 6
  • Exorcist: 24
  • Fixers: 12
  • Kami Clerk: 19
  • Landlords: 18
  • Lawyers: 12
  • Legend Keepers: 16
  • Militia Officers: 102
  • Monks, Monastic: 34
  • Monks, Civic: 32
  • Historian, Oral: 22
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 21
  • Priests: 37
  • Rangers: 13
  • Rat Catchers: 15
  • Scholars: 16
  • Spiritualist: 20
  • Slayers: 5
  • Storytellers: 38
  • Military Officers: 37

Cottage Industries

  • Brewers: 30
  • Comfort Services: 36
  • Enchanters: 11
  • Herbalists: 10
  • Jaminators: 32
  • Needleworkers: 31
  • Potters: 17
  • Preserve Makers: 31
  • Quilters: 15
  • Seamsters: 63
  • Spinners: 29
  • Tinker: 10
  • Weaver: 25

Artists

  • Actors: 10
  • Architects: 4
  • Bards: 15
  • Costumers: 6
  • Dancers: 12
  • Drafters: 6
  • Engravers: 8
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 10
  • Musicians: 30
  • Painters, Art: 5
  • Playwrights: 10
  • Sculptors, Art: 9
  • Wood Carvers: 37
  • Writers: 34

Produce Industries

  • Butter Churners: 36
  • Canners: 35
  • Cheesmakers: 35
  • Ice Merchants: 4
  • Millers: 21
  • Picklers: 17
  • Smokers: 12
  • Stockmakers: 11
  • Tobacconists: 15
  • Tallowmakers: 22

3838 of Ftíhti̊āfù Gíhm's population work within a Foundational Occupation.

5775 of Ftíhti̊āfù Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 613 (6%) are noncontributers.

Points of Interest

Ftíhti̊āfù Gíhm is known for its unusual rock formations.

POI

History

The the a suit of Jazerant armor of Abjuration, an a suit of Jazerant armor imbued with great amounts of Abjuration energies was created near Ftíhti̊āfù Gíhm by in time immemorial, reportedly some time during the late 2nd century.

History